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World of Warcraft Blizzard über den Paladin der ausführliche Post |
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Nachten[R-S.com] unregistriert
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| World of Warcraft Blizzard über den Paladin der ausführliche Post |
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Blizzard Poster Tharfor hat sich im englischen Forum ausführlich über den Paladin geäußert.
Healing
You stated that, when points are spent in the Retribution tree, there is no way to reduce the casting time of, or negate the casting interrupt penalty of, pure healing abilities.
| Zitat: |
| Q: Now while we have healing as a base line, we have no clear indication that its supposed to be part of Retribution play. I like to think and hope it is, I want it to be part of what we are, but not define who we are. |
Since the Retribution tree would arguably be the ‘damage’ tree for this hybrid class, it is normal that healing must suffer. You can still heal yourself no matter where your talent points are spent; it is just not as easy to cast a quick, uninterrupted heal unless you spend the points to become a ‘healer’.
Removable Buffs & Debuffs
| Zitat: |
| Q: We rely on magical effects to boost our damage as well as actually do damage. All of these effects, even Vengeance, can be dispelled, purged and now stolen. |
The Protection tree, one would assume, is the tree in which you save yourself and potentially others from harm. By spending points to ‘protect’, you can ‘protect’ your buffs from being removed or stolen. The term Retribution would suggest that you are vengeful and, rather than negate damage or ‘protect’, you would respond aggressively or with ‘retribution’ when you take damage or have your skills removed/stolen.
Auras & Cleanse – GCD’s
In the section above you stated that you do not wish your buffs and abilities to be removed, yet your are fully aware of your own ability ‘purge’ which does just that to other classes – just an observation.
| Zitat: |
| We have several auras for both defensive and offensive moves, as well as having cleanse to remove several different types of effect from us. |
Concerning Global Cooldowns, all classes are subject to this cooldown and all classes must find a way to work with or around them. You have ‘several’ abilities for offensive and defensive moves, you must find the best/most efficient way to utilise them.
Melee Range
| Zitat: |
| Q: Getting into melee range against a ranged class is a feat of luck and skill in itself with a Retribution paladin. |
As a melee class with no real ranged skills to speak of, one might argue that this is a feature which you must learn to adapt to. You have skills which allow you to close that gap, though these can be rivaled by other items and abilities; if that were not the case the paladins extra speed might be considered to be too powerful.
Controllable Damage
| Zitat: |
| Q: We are a high crit requirement proc based damage class who's effective crit is capped below 20% given current gear and resilience. |
Increasing damage output through crit rating is often considered to be a PvP tactic. A melee fighter seeking to boost their DPS is generally expected to seek Agility and Strength in order to increase attack power and you make no reference to this in your post.
Divine Shield
You speak as though Divine Shield is the main skill of not only Retribution paladins, but paladins in general.
The question I would pose to you is: if you are able to move without taking damage, and you are also able to apply the buffs and auras which you require not to be dispelled, whilst under divine shield, is it not a wise tactic to use divine shield for that purpose whilst closing gap to enter into melee range?
Summary
In my opinion, the weakness of a retribution paladin is that if you need your buffs to be active and you need to be in melee range.
If people can dispel your buffs when they see you coming, why not have no buffs active until you get to almost melee range?
If they can prevent you from getting into melee range whilst dealing damage to you, maybe find another target or get someone to help you?
It’s just a thought, but if you came running at my lit up like a Christmas tree with all your buffs, I’m likely to turn the other way until you burn yourself out/get dispelled a little. Paladins are not about getting momentum over time like a warrior, or about building up to massive damage like a rogue, they are about getting to the right place and exploding a shower of painful light. Get there first, and then power-up your dynamo; in my experience it doesn’t take very long to get from no buffs to ‘omgwtfpwn’ mode.
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18.09.2007 13:05 |
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